﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask4 : LevelTask
    {       public LevelTask4()
        {
            CountDown = 0;
            CountUp = 2;
            CountLeft = 0;
            CountRight = 2;
            CountLoXo = 0;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2 (6,10));

            KeyList = new List<Vector2>();
            //KeyList.Add(new Vector2(9, 3));

            HoSauList = new List<Vector2>();
            HoSauList.Add(new Vector2(3,3));
            HoSauList.Add(new Vector2(4, 4));
            HoSauList.Add(new Vector2(5, 5));
            HoSauList.Add(new Vector2(6, 6));
            HoSauList.Add(new Vector2(7, 7));
            HoSauList.Add(new Vector2(8, 8));
            HoSauList.Add(new Vector2(9, 9));

            WindList = new List<Vector2>();

            XoayList1 = new List<Vector2>();
            XoayList1.Add(new Vector2(6,2));
            XoayList1.Add(new Vector2(2,6));

            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorRight[0];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorRight[6];

            StartLocation = new Vector2(12,6);
            StopLocation = new Vector2(6,12);

            Direct = (int) MatrixLocation.DIRECTIONS.LEFT;
            DirectWin = (int)MatrixLocation.DIRECTIONS.RIGHT;

            CurrentFrame = 1;

            UpListReady = new List<Vector2>();
            DownListReady = new List<Vector2>();
            LeftListReady = new List<Vector2>();
            RightListReady = new List<Vector2>();
        }
    }
}
